Hi there! I'm Raven.
I'm a full stack developer with a few years of experience. Glad to have you here!
I do backend work along with a lot of low-level programming and game development. I'm working on a secret game for
Subsurface Studios, I've made a super basic OS, and I've dabbled in language development.
I also made the entire UGC ecosystem for Compensation Social, which includes
a fully networked multiplayer mesh editor, RGB(A) materials, custom textures, and direct .obj file imports.
I've been playing VR for about 4 years now, and I've been a VR developer for half that time. It's been one of the best experiences I've had,
and I intend to stick with the field.
I have functional experience in C#, C, Rust, node.js, and x86 Assembly (nasm, Intel, and AT&T).
I'm deeply familiar with the Unity3D game engine, including a little bit of shader programming for Compensation Social.
I also have multiple years of experience with 3D art and some experience with texture art.
I'm currently working on my Associate's of Applied Science (AAS) in Computer Programming, with a VR Development concentration. I'm also interested in learning C++ and Golang in my free time, but I don't have a whole lot of that since I enrolled in college.